Effective date: September 27, 2026
This policy explains what information the mobile game Find Differences: Time Travel (published by Brainlio, "the game", "we", "us") collects, why, who it is shared with, and the choices and rights you have. It applies to the game on Android (Google Play) and iOS (App Store).
The game has no user accounts: we never ask for your name, email address, phone number or password, and we do not run our own server that stores player data.
| Data | Why | Who processes it |
|---|---|---|
| Game progress and settings | To run the game | Stored on your device (and in your own iCloud / Google Play Games account if cloud save is available) |
| Advertising ID (Android Advertising ID / Apple IDFA), device and app information, IP address, ad interactions | To show and measure ads, and — only with your consent — personalize them | Google AdMob |
| Gameplay events, app-instance ID, device and app information, approximate location derived from IP | To understand how the game is played and improve it (identifiers only with your consent where required; otherwise a restricted, identifier-free mode) | Google Firebase Analytics |
| Crash reports and diagnostic logs | To find and fix crashes | Google Firebase Crashlytics |
| Purchase and subscription information | To deliver what you bought and restore purchases | Apple App Store / Google Play, via Unity In-App Purchasing |
| IP address and standard request data when content is downloaded | To deliver level images and other game content | Cloudflare (content delivery) |
Your progress (levels, stars, coins, hints, lives, museum collection, daily challenge streak, weekly league score), your settings (sound, music, vibration, notifications, language) and a record of the items you have purchased are saved on your device. To protect against tampering, this save file is signed using an identifier generated by your device's operating system; this identifier never leaves your device.
The weekly league is played against computer-controlled opponents. Your league score is not sent to any server or shown to other players.
If cloud save is available on your device, a copy of your game progress is stored in your own Apple iCloud account (iOS) or in Google Play Games Services "Saved Games" (Android), so you can continue on another device or after reinstalling. We do not receive this data; it is held by Apple or Google under their terms. On Android, signing in to Google Play Games may display your Play Games profile.
The game is free and supported by ads served through Google AdMob. To show and measure ads and to prevent fraud, AdMob automatically collects your device's advertising identifier, device and app information (model, operating system, app version, language), your IP address (used for approximate location such as country or city — not precise GPS location) and information about the ads shown and your interactions with them.
Buying "Remove Ads", or having an active subscription, turns off ads except the optional rewarded ads you choose to watch.
We use Firebase Analytics to understand how the game is played so that we can balance and improve it. It records events such as starting, finishing or failing a level, using a hint, watching a rewarded ad, completing a chapter or the tutorial and making a purchase, together with a few properties (current level, total stars, language, subscription status), an app-instance identifier, and device and app information. We do not send your name, email address or anything you type. Where consent is required, full analytics (with the app-instance identifier) is turned on only if you give consent in the consent form described above. If you decline, analytics runs in a restricted mode using Google Consent Mode: no app-instance identifier or advertising identifier is stored on or read from your device, and only anonymous, aggregated usage signals are sent.
If the game crashes or hits a serious error, Firebase Crashlytics sends a crash report containing technical information: the error and where in the code it happened, a short log of recent in-game steps (for example, which screen you moved to), device model, operating system version, app version and a Crashlytics installation identifier. We use this only to find and fix bugs.
Optional purchases (coin packs, hint packs, Remove Ads, starter pack) and subscriptions are processed entirely by the Apple App Store (StoreKit) or Google Play Billing, through the Unity In-App Purchasing library, which uses Unity Gaming Services to operate. We never see or store your payment card details. We receive only what is needed to deliver and restore a purchase, such as the product identifier and a transaction receipt. Subscriptions are managed and cancelled in your App Store or Google Play account settings.
Some level images and other game content are downloaded when you reach them, from our content delivery network hosted on Cloudflare (R2 storage). As with any website, Cloudflare processes your IP address and standard request information to deliver the files and protect the service. To check the current date and time (for daily rewards), the game also makes a simple request to well-known public websites (google.com, cloudflare.com, apple.com) and reads only the standard date header of the response.
If you allow notifications, the game schedules local reminders on your device (for example, when your lives are full or a daily challenge is waiting). They are created on the device itself; no push-notification token is sent to us or to any server. You can turn them off in the game's Settings or in your device settings.
We do not sell your personal information. The services below process data on our behalf or under their own policies:
| Service | Provider | Privacy policy |
|---|---|---|
| AdMob, User Messaging Platform | Google LLC / Google Ireland Ltd. | policies.google.com/privacy How Google uses information from apps that use its services |
| Firebase Analytics, Firebase Crashlytics | Google LLC | firebase.google.com/support/privacy |
| Google Play Billing, Google Play Games Services | Google LLC | policies.google.com/privacy |
| App Store (StoreKit), iCloud | Apple Inc. | apple.com/legal/privacy |
| Unity In-App Purchasing / Unity Gaming Services | Unity Technologies | unity.com/legal/privacy-policy |
| Content delivery (R2 / CDN) | Cloudflare, Inc. | cloudflare.com/privacypolicy |
Some of these providers are located in, or transfer data to, countries other than your own (including the United States). Such transfers rely on the providers' safeguards, such as the European Commission's Standard Contractual Clauses.
We will not treat you differently for exercising any of these rights.
The game is a general-audience puzzle game and is not directed at children under 13, or under the age of digital consent where you live (up to 16 in some EEA countries). We do not knowingly collect personal information from children. If you believe a child has provided us with personal information, contact us at infobrainlio@gmail.com and we will delete it.
Data is sent over encrypted connections (HTTPS). No method of storage or transmission is completely secure, but we limit what we collect to what the game needs.
We may update this policy when the game or the services it uses change. The effective date at the top shows when it was last updated.
Questions, requests or complaints about privacy: infobrainlio@gmail.com